Split Fiction Secret Locations & Easter Eggs: Every Hidden Reference

2026-06-10·Secrets & Collectibles

Hazelight Has Been Doing This for Years

Every Hazelight game has easter eggs referencing thier previous work. A Way Out had a brief It Takes Two reference before It Takes Two even released. It Takes Two had photos of Leo and Vincent from A Way Out hidden in the background. Split Fiction continues the tradition, and the references are deeper than you'd expect.

There's also a developer room. Every game should have a developer room.

The It Takes Two References

Cody and May's wedding photo appears in Chapter 2's fantasy world. After the rotating tower puzzle, enter the small cottage at the base of the tower. On the mantelpiece, partially obscured by ivy, is a small framed photo. Zoom in with the camera , it's Cody and May on their wedding day. The photo is the same asset from It Takes Two's opening sequence.

Hakim the Book of Love gets a namedrop in Chapter 4. During the gryphon-riding sequence, listen to the background radio chatter. One of the tower controllers mentions "Dr. Hakim's relationship counseling services" in a throwaway line. If you played It Takes Two, you'll either laugh or have flashbacks. No judgment either way.

A broken vacuum cleaner sits in the corner of Chapter 5's maintenance shaft (the one with Terminal Log 3). It's the same model as the boss vacuum from It Takes Two. You can interact with it , both characters can kick it , but it doesn't trigger anything. Just a quiet "we remember" from the dev team.

The A Way Out Connection

Leo's prison ID card is pinned to a bulletin board in Chapter 1's lab. It's in the second room after the pressure plate puzzle, on the left wall. The photo is grainy but recognizable if you played A Way Out. The ID number matches Leo's inmate number from the original game.

Vincent's lighter appears in Chapter 3's locker room. Inside the first locker on the left, there's a silver lighter with "VC" engraved on it. You can pick it up as an inventory item , it doesn't do anything, but you can pass it between characters. A small detail for people who remember A Way Out's ending scene.

The Machine's Real Name

This is more of a lore easter egg than a physical one. Throughout the game, the creativity-extraction device is simply called "the machine." But if you read all 28 Terminal Logs, you learn its project codename: "Project Echo." The logs also reveal that it wasn't originally designed for creative extraction , it was a medical device for memory reconstruction that Rader Publishing repurposed after acquiring the patents.

The CEO of Rader Publishing is named in Terminal Log 4 of Chapter 5: Dr. Elara Voss. If you search her name in the Chapter 1 terminals, you find her original research proposal, which describes the machine as "a tool for preserving human creativity." The irony is intentional. The writing team at Hazelight clearly had fun with the corporate dystopia plot.

The Developer Room (100% Required)

This is the big one. After achieving 100% completion (all Terminal Logs, all Concept Art, all Side Stories), a new option appears in Chapter Select called "The Archive." Enter it and you're dropped into a room filled with concept art on the walls, 3D models of every boss rotating on pedestals, and a jukebox that plays every track from the soundtrack.

At the center of the room is a desk with Josef Fares's signature on a digital notepad. The text reads: "Thanks for looking everywhere. , Josef & Team." Underneath it, a second line: "F*ck the Oscars." If you know Fares's history with The Game Awards, you'll get it.

The developer room also has character model viewers for Mio and Zoe showing their evolution from concept sketches to final models. There are about 40 iterations between the two characters, and you can see how their designs changed throughout development.

Hidden Interactions Worth Finding

The pig cop Side Story has a secret ending. Complete "The Great Escape" Side Story in Chapter 2, then find the escaped pig in Chapter 6's Forgotten Woods (near the eastern edge of the map, behind a fallen log). Interact with it and you get a brief dialogue scene where the pig thanks you in a surprisingly touching voice performance. The pig actor is credited in the game's full credits under "Additional Voices."

Mio and Zoe have unique dialogue if you idle for five minutes. In any chapter, if both players stand still for about five minutes, the characters start having ambient conversations that aren't part of the main script. Chapter 3's idle dialogue has Mio admitting she plagiarized a short story in college. Chapter 6 has Zoe talking about a pet cat she had as a kid. These conversations are easy to miss because nobody idles in a co-op game for five minutes.

The Chapter 5 conveyor belts spell something. If you look at the Chapter 5 conveyor belt layout from above (using the security camera in the monitoring room before the boss corridor), the belt paths form the letters "H A Z E L I G H T." You can only see it from the security room camera angle. It's absurd that someone modeled this when 99% of players will never look at it from the right angle.

The credits have playable sections. During the end credits, both players can control small avatar versions of Mio and Zoe running across the bottom of the screen collecting letters that spell out the developers' names. It's the same system It Takes Two used during its credits. If both players collect all letters, you unlock a bonus music track on the main menu.

What's Probably Still Undiscovered

I'm certain there are more easter eggs. Hazelight's level designers have a track record of hiding things that take the community months to find. It Takes Two had a reference that nobody discovered for nearly a year after release. Split Fiction is newer and the community hasn't picked apart every corner yet.

If you find something I missed , a hidden room, an undocumented interaction, a reference to another game , share it. The best part of these games is the communal archaeology that happens after launch.